
Get real sweaty and roll an 18 for strength and dexterity. (Before ancestry adjustment)
2 pts

Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold! Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints. As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests. In Hillsfar, gameplay usually consists of various "mini-games" that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games include, but are not limited to: 1. Fighting at the Arena (3rd Person Perspective) Competing at the Archery Range (1st Person Perspective) Exploring buildings or mazes (Top-down Perspective) Riding a horse while avoiding obstacles (3rd Person Perspective/Side-Scrolling) Locking picking doors and chests (1st Person Perspective) Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfar. RPG combat only occurs in the Arena.
Quando alguém criar uma sala deste jogo, ela aparece aqui automaticamente.

Get real sweaty and roll an 18 for strength and dexterity. (Before ancestry adjustment)
2 pts
Complete the first fighter's guild quest.
5 pts
Complete the second fighter's guild quest.
5 pts
Complete the third fighter's guild quest.
10 pts • win_condition
Complete the first cleric's guild quest.
5 pts
Complete the second cleric's guild quest.
5 pts
Complete the third cleric's guild quest.
10 pts • win_condition
Complete the first magic user's guild quest.
5 pts
Complete the second magic user's guild quest.
5 pts
Complete the third magic user's guild quest.
10 pts • win_condition
Complete the first rogue's guild quest.
5 pts
Complete the second rogue's guild quest.
5 pts
Complete the third rogue's guild quest.
10 pts • win_condition
Find a Wand of Blasting.
5 pts
Find the Chime of Opening at the old wizard's labyrinth.
10 pts
Find a secret room in a dungeon crawl.
5 pts
Buy a potion from the potion vender.
2 pts
Get some additional information from a citizen.
2 pts
Hire an assistant rogue to pick all your locks.
2 pts
Get a treat from a wandering wizard.
2 pts
Get a trick from a wandering wizard and survive.
3 pts
Get 200 or more gold at the rock quarry dungeon.
10 pts
Get 200 or more gold at a rival guilds dungeon.
10 pts
Get 200 or more gold at the castle dungeon.
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