
Get 8 energy capsules and become invincible!
5 pts

The Joker lives again in SunSoft's sequel to their NES original. The Joker has somehow managed to escape from Arkham Asylum once again, and Batman must fight him across seven stages to restore peace to Gotham City. Batman carries a gauntlet shooting basic bullets by default. This can be upgraded with weapon powerups located in boxes throughout the level, giving access to homing and energy weapons. Every upgrade weapon can be charged up for a secondary attack, different for each weapon. Batman also has a slide useful against most enemies and some bosses. Boss fights introduce a system where life is measured by points instead of tick marks or bars. In these sections, Batman has significantly more health, and can take many more hits when rumbling with these stronger foes. Levels include a snowy landscape, moving train, military base, and sewers. Two levels require you to run and dodge explosions while vehicles keep pace in the background. Some levels also have Batman activate a jetpack and play through a short side-scrolling shooter. This game is one of the few Batman games that was not based directly on a movie or television series.
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Get 8 energy capsules and become invincible!
5 pts
Use Golden Batman's powerful charged attack in stage 4-1!
5 pts
Defend Gotham Cathedral by defeating Ace Ranger and his airship!
5 pts • progression
Destroy the Joker's weapons stockpiles!
5 pts • progression
Foil the Joker's mining scheme by defeating his Minedroid!
10 pts • progression
Shut down the Joker's explosives refinery by taking out the Master CPU!
10 pts • progression
Make your way to the Joker's missile silo through the Gotham sewers!
10 pts • progression
Put a stop to the Joker's deadly plans and defeat his flying machine!
25 pts • progression
Chase the Joker to his island hideout and take him out, once and for all!
25 pts • win_condition
Defeat Ace Ranger in stage 1 without taking damage.
10 pts
Clear stage 2 with full health.
10 pts
Defeat the Joker's Minedroid in stage 3 without taking damage.
10 pts
Defeat the Master CPU in stage 4 with 70,000 or more health remaining.
25 pts
Clear stage 5 with full health.
10 pts
Defeat the Joker's flying machine in stage 6 with 75,000 or more health remaining.
25 pts
Clear the Gotham Cathedral, stage 1-1, without taking damage.
10 pts
Clear the City Rooftops, stage 1-2, without taking damage.
10 pts
Clear the Ice Valley, stage 3-1, without taking damage.
25 pts
Clear the Sewer System, stage 5-1, without taking damage.
25 pts
Defeat the Joker in stage 7 with any weapon other than the Crossbow (C).
25 pts
Defeat the Joker in stage 7 with two lives remaining.
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