
Break missile lock on your ship by releasing a flare (L2+R2+Circle)
1 pts

Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.
Quando alguém criar uma sala deste jogo, ela aparece aqui automaticamente.

Break missile lock on your ship by releasing a flare (L2+R2+Circle)
1 pts
Mission 1-1, Escort duty: while piloting Hex, protect the convoy from Tribe attacks
5 pts
Mission 1-2, Resource collation: while piloting Hex and only using seismic lance, help Navy frigate to collect the crystals from asteroids
5 pts
Mission 1-3, Bring battle-platform online: while piloting Hex, successfully deliver power cells to Navy platform
5 pts • progression
Mission 2-1, Emerging from warphole: while piloting Hex, destroy the communications rig and escape
10 pts
Mission 3-1, Rescue besieged installation: while piloting Hex, dispose of unstable reactors without firing a single shot
10 pts
Mission 3-2, Mine sweeping: while piloting Hex, ensure Navy support craft doesn't get hull damage whilst deactivating mines
10 pts
Mission 3-3, Disrupt League supply network: complete the mission without letting a single League fighter to board the Frigate
10 pts
Mission 3-3, Disrupt League supply network: complete the mission without using the Particle gun
10 pts
Mission 4-1, Closing League eyes: while piloting Hex, disable the satellites and clear the area of League forces
10 pts
Mission 4-2, Jump missile threat: while piloting Hex, intercept jump missiles and ensure Navy fleet doesn't suffer hull damage
10 pts
Mission 4-2, Jump missile threat: survive getting rid of 3 jump missiles by crashing into them
5 pts
Mission 4-3, Elimination of League super gun: allow for destruction of League's super gun by depleting reactors of shields
10 pts
Mission 5-1, Intercept League sappers: while piloting Hex, protect Navy battleship and ensure it doesn't suffer hull damage from mines and League fighters
10 pts
Mission 6-1, Erect defense grid: while piloting Hex, assemble the defense turrets and repel League forces
5 pts
Mission 6-2, Cargo heist: while piloting Hex, don't let any cargo get stolen or destroyed
5 pts
Mission 6-3, Last stand: while piloting Hex, prevent League convoy from entering Sol with 1 minute left to spare (or 45 seconds for PAL version)
25 pts
While piloting Hex or Spook, complete any mission leading to Act 7: Loss of a Pawn
10 pts • progression
Mission 7-1, Scout asteroid field: while piloting Wraith or Hex, secure the asteroid field without suffering hull damage
10 pts
Mission 8-1, Support assault: while piloting Wraith or Hex, support Navy fleet in assault on installation and prove to be skilled in your towing technique
10 pts
Mission 8-2, Installation defence: while piloting Wraith or Hex, defend both Navy installations without getting any of the available mines destroyed
25 pts
Mission 8-3, Hit 'n' run: while piloting Wraith or Hex, steal the Research vessel without firing weapons and suffering hull damage on your ship
10 pts
Mission 8-3, Hit 'n' run: while piloting Wraith or Hex, steal the research vessel without damaging it's shields and hulls
10 pts
Mission 9-1, Eliminate League mining facility: while piloting Wraith or Hex, destroy the mining facility using heated asteroids
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