
Win a game versus the CPU on difficulty 1.
2 pts • progression

Fisher-Price: I Can Remember is a card-based game of memory transposed onto the NES. The object is to flip over pairs of cards and find pairs that match. If an unmatched pair is flipped then they get flipped back and the player must remember that data for their next turn. The game has 3 levels, with each having progressively more cards (12, 16, or 20). The cards contain pictures of Fisher-Price toys. Finding matches removes the cards from the screen which then reveals parts of a larger Fisher-Price item. The game allows a player to play alone, or it allows 2-player competitive play. Further, it also allows human vs. computer competition, where the computer player is named "Electro".
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Win a game versus the CPU on difficulty 1.
2 pts • progression
Win a game versus the CPU on difficulty 2.
4 pts • progression
Win a game versus the CPU on difficulty 3.
5 pts • progression
Win a game playing alone on difficulty 1.
2 pts • progression
Win a game playing alone on difficulty 2.
4 pts • progression
Win a game playing alone on difficulty 3.
5 pts • progression
Prevent the CPU from scoring any points in a single round on any difficulty.
5 pts
On any difficulty beat the CPU with a score that is more than double the CPU's.
5 pts
On difficulty 1, beat the CPU with a score of 4000 or better.
3 pts
On difficulty 2, beat the CPU with a score of 5000 or better.
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