
Clear Fire Man's stage without dying, without using the Magnet Beam, and without pressing Select
5 pts

In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness. Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses. Additionally, some hidden areas of the levels can only be accessed by using certain captured robot weapons. A special Magnet Beam ability can also be found which can be used to create steps. Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head.
Quando alguém criar uma sala deste jogo, ela aparece aqui automaticamente.

Clear Fire Man's stage without dying, without using the Magnet Beam, and without pressing Select
5 pts
Clear Bomb Man's stage without dying, without using the Magnet Beam, and without pressing Select
5 pts
Clear Elec Man's stage without dying, without using the Magnet Beam, and without pressing Select
5 pts
Clear Guts Man's stage without dying, without using the Magnet Beam, and without pressing Select
5 pts
Clear Cut Man's stage without dying, without using the Magnet Beam, and without pressing Select
5 pts
Clear the third stage of Dr. Wily's castle without dying, without using the Magnet Beam, and without pressing Select
10 pts
Clear the fourth stage of Dr. Wily's castle without dying, without using the Magnet Beam, and without pressing Select
10 pts
Have 9 lives
10 pts
Clear the second stage of Dr. Wily's castle without dying, without using the Magnet Beam, and without pressing Select
10 pts
Clear the first stage of Dr. Wily's castle without dying, without using the Magnet Beam (except when necessary), and without pressing Select
10 pts
Clear Ice Man's stage without dying, without using the Magnet Beam, and without pressing Select
10 pts
Defeat Bomb Man and get the Hyper Bomb
5 pts • progression
Defeat Elec Man and get the Thunder Beam
5 pts • progression
Defeat Guts Man and get the Super Arm
5 pts • progression
Defeat Ice Man and get the Ice Slasher
5 pts • progression
Defeat Cut Man and get the Rolling Cutter
5 pts • progression
Defeat Fire Man and get the Fire Storm
5 pts • progression
Obtain the Magnet Beam
5 pts • progression
Defeat the Yellow Devil in the first stage of Dr. Wily's castle
10 pts • progression
Defeat Copy Robot in the second stage of Dr. Wily's castle
10 pts • progression
Defeat the CWU-01Ps in the third stage of Dr. Wily's castle
10 pts • progression
Defeat Wily Machine 1 in the fourth stage of Dr. Wily's castle
10 pts • win_condition
Collect the Yashichi
3 pts
Collect the 1-Up in Bomb Man's stage
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