Sid Meier's Civilization
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SNES
Sid Meier's Civilization

Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri. As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.

PlataformaSNESCoresnesAno1996Nota médiaSem reviews
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Sid Meier's Civilization
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RetroAchievements

Sid Meier's Civilization

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53 conquistas434 pontos • 151 jogadoresSNES/Super Famicom
Eureka!

Research a Technology

3 pts
Ambassador

Establish an embassy with another tribe

3 pts
In War, There Are No Unwounded Soldiers

Have a unit gain veteran status through battle

3 pts
Viva la Revolución!

Change your government from depotism for the first time

2 pts
The Silk Road

Establish a trade route with another city

3 pts
From Sleepy Hamlet...

Have a city reach a size of 5

5 pts
...to Bustling City...

Have a city reach a size of 10

10 pts
...to Sprawling Metropolis

Have a city reach a size of 15

25 pts
Uruk Accounting Services

Research and discover mathematics before the earliest evidence of written mathematics by the Sumerians in 3000 BC

3 pts
Taishang Shengzu Jindan Mijue

Research and discover gunpowder before its initial discovery in 800 AD

3 pts
University of the People from Kairouan

Research and discover university before The University of al-Qarawiyyin, the world's first university, opened in 859 AD

3 pts
Experiments and Observations on Electricity

Research and discover electricity before Benjamin Franklin's experiments in 1743 AD

3 pts
Strange Angel

Research and discover rocketry before Jack Parsons founded the Jet Propulsion Laboratory in 1936 AD

3 pts
Myr

Build the Pyramid in one of your cities

5 pts
Archimedes' Screw

Build the B. Garden in one of your cities

5 pts
The Quake of 226 BC

Build the Colossus in one of your cities

5 pts
Pharos of Alexandria

Build the Lighthouse in one of your cities

5 pts
An Indeterminate Amount of Knowledge

Build the Great Library in one of your cities

5 pts
Apollonion

Build the Oracle in one of your cities

5 pts
Over 13,000 Miles

Build the Great Wall in one of your cities

5 pts
Strait of Magellan

Build the Expedition in one of your cities

5 pts
The Creation of Adam

Build the M. Chapel in one of your cities

5 pts
Heliocentrism

Build the C. Observatory in one of your cities

5 pts
The Globe

Build the S. Theater in one of your cities

5 pts
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Ficha técnica

GêneroTurn-based strategy (TBS)Lançamento1996-12-31DesenvolvedoraMicroProse Software, Inc.PublicadoraMicroProse Software, Inc.Jogadores1FonteGamelist PT-BRArquivoCivilization (USA).zipAdicionado27/04/2026
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